[IEEE 2016 IEEE ANDESCON - Arequipa, Peru (2016.10.19-2016.10.21)] 2016 IEEE ANDESCON - Developing a videogame using unreal engine based on a four stages methodology
Torres-Ferreyros, Carlos Mauriccio, Festini-Wendorff, Matthew Alexander, Shiguihara-Juarez, Pedro NelsonРік:
2016
Мова:
english
DOI:
10.1109/ANDESCON.2016.7836249
Файл:
PDF, 164 KB
english, 2016